Why Computer Users Accept New Systems

Reading Time: 3 min 
Permissions and PDF Download

What's the point of implementing an expensive, strategic information-technology system if user resistance prevents it from fulfilling its promise? Fortunately, a clearer picture has emerged of user-acceptance factors that could boost the success rate of IT projects.

In a paper published in the December 2000 issue of Information Systems Research, Viswanath Venkatesh concludes that six variables significantly contribute to how users perceive the ease of use of specific systems over time. These variables involve user attitudes toward technology rather than how the particular system functions, and they were shown to account for 60% of the variance in the way users perceive ease of use. The depth of understanding resulting from Venkatesh's study — twice what was previously understood, according to the author — should empower IT managers to be more successful with their project implementations.

Venkatesh, an assistant professor in the Decision and Information Technologies Department at the University of Maryland's Robert H. Smith School of Business, studied the following variables in actual corporate settings:

  1. Computer Self-Efficacy (Internal Control). Users' confidence about their ability to learn and use new information-systems technology in general.
  2. Facilitating Conditions (External Control). An IT–conducive work environment (for example, high-speed networks, fast computers and help-desk support).
  3. Intrinsic Motivation/Computer Playfulness. Individuals who use computers for enjoyable or personal tasks — not just to earn a living — were shown to accept new systems more readily.
  4. Emotion/Level of Computer Anxiety. A person's general concern about having the ability to succeed with a new system was found to negatively influence perceived ease of use.
  5. Objective Usability. How much a system actually contributes to a user's ability to do his or her job better.
  6. Perceived Enjoyment. The degree to which users gain satisfaction simply from the act of using a system.

Venkatesh's paper, “Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation and Emotion Into the Technology Acceptance Model”(http://isr.commerce.ubc.ca/Abstracts/11-4-Venkatesh.html), was based on a 2000 study of 246 users (non–IT professionals) in three organizations — an electronics retail store, a real estate agency and a financial services firm. Venkatesh conducted surveys immediately after training was completed on a new system, one month after usage began and three months after usage began. Immediately after training, the first four variables were found to be the only determinants of perceived ease of use; however, over time objective usability and enjoyment were found to influence user acceptance significantly.

One way to raise acceptance levels, the author says, is to increase user comfort levels with technology in general, such as by encouraging workers in an organization to participate in competitive computer game tournaments. That approach is in stark contrast to what takes place in most organizations, which conduct “just-in-time training” when new systems are implemented, Venkatesh says.

“Typically, researchers and practitioners have restricted their attention to system design or training when trying to enhance ease-of-use perceptions,” says Venkatesh. “They have tended to overlook other controllable variables” that are emotional in nature and can be addressed on an ongoing basis.

Thomas H. Davenport, director of the Accenture Institute for Strategic Change, a Cambridge, Massachusetts–based unit of the management and technology consulting firm, agrees: “Most systems that aren't accepted fail because organizational, psychological and behavioral issues are not considered in their design.” For example, Davenport points to the rejection of executive information systems (EISs), which were designed to allow senior-level executives to manage people and business processes from behind the shield of a computer monitor. “The way people manage is idiosyncratic, and most EIS systems didn't account for that,” Davenport observes.

On the basis of his experience, Davenport concludes that the single most important factor in user acceptance is the relevance of the system to an individual's job success. He was surprised that the Venkatesh study found that factor to account for less than 30% of perceived ease of use.

Reprint #:

42397

More Like This

Add a comment

You must to post a comment.

First time here? Sign up for a free account: Comment on articles and get access to many more articles.